the 18 book adventure
Begins with
The Lonely Knight
A battle‑scarred knight rescues a girl from a brutal warlord and flees to an island ruled by a “wizard” whose magic is really science.
On the Myre, knowledge is more dangerous than sorcery—and if ordinary people learn to wield it, even fishermen and outlaws might stand against a kingdom.
The Magic of MYRE
In the world of MYRE, all of the magic is logic, science, mathematics, physics, chemistry, medicine, and other real-life tools.
Learn more about the details of MYRE in
MIZAR'S NOTES, starting with
'How to Always Roll a Seven or Eleven'
A battle‑scarred knight rescues a girl from a brutal noble and flees to an island “wizard” whose magic is really science. The choices that save a child could topple a kingdom.
While a queen rots in a tower, the Myre becomes a school for dangerously curious students. The lessons are “learn or die”—and the past is coming for everyone Mizar loves.
The sea threat is over. Lamia’s threat is just beginning. A Rovdjur matriarch dissects a city while a handful of students and street women are the only ones who see her coming.
The students fight for medicines that will change the world. A brutal monastic gang steals a baron’s wife. Land battles, sea battles, and a witch hiding in an oven.
The defence of Gyrmouth falls to the women who were left behind. Housekeepers, maids, harlots, and a fortune teller prove their mettle while the heroes are away.
A warrior. An admiral. Three aging barons. A priest, eight students, and a thief fight a delaying action against five thousand knights. Torch’s demon meets two relatives.
This is a completed 5000-page series, out now!
Read all the way from the beginning to the end...
To save his daughter, a science‑wizard must break into a fortress with a condemned thief, a troll, and a plan that shouldn’t work. Every illusion has a real explanation—and a cost.
Young misfits learn chemistry, self‑defense, and how not to drown. Across the sea, a reckless prince steals a warship. Two stories race toward a collision on the high seas.
An assassin queen is trapped on the Myre, pregnant and exposed. As students learn to make glass and gunpowder, the war widens—and who is the enemy?
A butterfly‑winged duchess declares independence on Gyrland’s western border. Siege, farce, and poison‑laced diplomacy decide whether madness is a mask
—or a weapon.
Ten days to pacify a tribal kingdom and clear a pirate coast before the real war begins. Highway‑building, dragon ships, and a storm‑tossed balloon decide a battle by the sea.
Flooded bogs, icy water, trapped kings, and three coffins on a homebound ship show what victory costs when the Sand Castle finally falls. Can an army lose by winning?
A dying king, no heir, and a sadistic noble who murders with the same precision he uses to dress. A circus of outlaws tries to outthink a monster who has every advantage.
Torch discovers he may not be Gyrland’s man at all, even as a stolen warship cuts a bloody path through Skurl warships. Heritage, loyalty, and coastline are all up for grabs.
The Myre takes its knowledge on the road, forging rural villages into a kingdom that can stand. In the Shirewood, a pregnant queen and an outlaw collide over an old myth.
Underground remnants of an ancient people guard mines Gyrland desperately needs. A wizard’s life depends on a book that is eighteen centuries old—and three hundred miles away.
A queen eight months pregnant sails into the enemy capital to steal back a hostage. Street‑urchin spies, burning sails, and a villain whose past shakes even Mizar.
With Mizar dying, the students assault the mountain fortress of the Rovdjur assassins.
A cheesemaker in a mountain valley guards the most dangerous secret of all.
About the Author
The MYRE series is the life’s work of Bruce Clayton, a storyteller obsessed with worlds that feel as real as the one outside your window. He mapped the politics, myths, and histories of Myre from the very first outline, and then spent four decades bringing it all to life.
Instead of spell lists, his “wizards” use engineering, medicine, and strategy—turning knowledge itself into the most dangerous magic in the world. The result is a long‑form epic that rewards careful readers with patterns, callbacks, and payoffs that only unfold across the entire series.
MYRE is finished, and every book is waiting for you.
Reader Reviews
Roxi Kellar (Five Stars)
"In particular, I liked the characters - they were genuine and charming and easy to understand (but they weren't simple). The story line was unique. There were some tough situations for the characters, but there was a nice balance of fun, comical, happy scenes. I loved it!"
Tunny (Five Stars)
"“Wizard” Mizar would do Arthur C. Clark proud, demonstrating that sufficiently advanced technology (for the Middle Ages) may indeed be indistinguishable from magic. Myre is a page-turner filled with intrigue, ancient betrayal, loyalty, royalty, ingenuity, plot twists, fun characters, medieval combat -- and a TRULY slimy villain."
Trevor Stonum (Five Stars)
"The hook - this is thinking man's magic - feels a little like Twain's "A Connecticut Yankee in King Arthur's Court", but with a more serious and less tounge-in-cheek flavor to it. I highly recommend this book. It's well worth your time."
Fiona (Five Stars)
"I was easily caught up in this story of intrigue, narrow escapes, daring combat, imaginative "magic" and the future of a kingdom in the balance. This was a hard book to put down; gripping and engaging to the end."
Karen Farr (Five Stars)
"I feel that the author has a great way with words and a whimsical mind. He must be quite a character himself."